Summary
Overview
Work History
Education
Skills
Interests
Timeline
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Isla Cobb

Christchurch,Somerfield

Summary

Creative Game Designer thoroughly experienced at shifting ideas to prototypes and content. Pivotal assessment of self-coded elements to ascertain content quality and effectiveness. Astute guidance through planning, collaboration and in-person implementation to reduce troublesome instances. Resourceful logging of design and presentation flaws to streamline complex game design process.

Overview

1
1
year of professional experience

Work History

Game Designer

Cog-Head Studios
05.2025 - Current
  • Evaluated analytics data regularly to inform iterative design decisions aimed at improving player satisfaction rates over time.
  • Improved overall game quality through rigorous bug tracking, testing, and resolution efforts.
  • Expanded player base with the integration of social features, encouraging community-building within the game environment.
  • Developed memorable characters with distinct personalities, enhancing player immersion in the narrative world of games.
  • Proposed creative solutions for technical constraints while maintaining design integrity and quality standards.
  • Strengthened company''s intellectual property portfolio by contributing original ideas in brainstorming sessions and concept pitches, fostering a culture of innovation within the team.
  • Collaborated with cross-functional teams to develop engaging game content and storylines.
  • Streamlined game development processes by creating efficient design documentation and tools.
  • Conducted thorough playtesting sessions, identifying areas for improvement and refining game elements accordingly.
  • Cultivated professional working relationships with marketing department, other design personnel and upper management.
  • Communicated with art, production and programming teams to design innovative game elements and optimize quality for better player experiences.
  • Used professional design tools to create characters, levels and layouts.
  • Conducted regular design reviews throughout game development process.
  • Followed specifications and technical limitations when designing to meet established design and gameplay objectives.

Artist

Myself
03.2025 - Current
  • Designed custom artwork for clients, meeting their creative vision and ensuring satisfaction with the final product.
  • Made use of materials, such as ink, watercolors, charcoal, oil, computer software, paints, and pencils to complete unique piece for customers.
  • Contributed to creative process through original ideas and inspiration.
  • Consulted with clients to discuss commission ideas and style preferences to create mutually agreeable project parameters.
  • Developed art and design concepts.
  • Designed and executed original artwork for various private and corporate clients.

Sales Assistant

Nymeris Art
03.2025 - 03.2025
  • Processed transactions accurately while maintaining a high level of customer service.
  • Increased sales by building strong customer relationships and providing excellent service.
  • Helped customers locate products and checked the store system for merchandise at other sites.
  • Developed loyal customer base by providing consistent, high-quality service.
  • Increased store foot traffic with innovative window display designs.

Education

No Degree -

Cashmere High School
Christchurch, NZ
08-2025

Skills

  • Level design
  • Game analytics
  • Game mechanics design
  • Storytelling and narrative
  • Social media marketing
  • Art and animation
  • Community management
  • Gaming design
  • Multi-player collaboration
  • Design concept application
  • Customer acquisition support
  • Design development
  • Teamwork and collaboration
  • Problem-solving
  • Attention to detail
  • Multitasking Abilities
  • Reliability
  • Decision-making
  • Relationship building
  • Documentation
  • Creativity

Interests

  • Music
  • Drawing and Painting
  • Creating digital artwork using software like Ibis paint, Adobe, Procreate
  • Photography
  • Baking
  • Animation
  • Video Game Design
  • Video Gaming
  • Fashion and Style
  • Creative Writing
  • Personal Development and Self-Improvement
  • Gym Workouts
  • Documenting and sharing travel experiences

Timeline

Game Designer

Cog-Head Studios
05.2025 - Current

Artist

Myself
03.2025 - Current

Sales Assistant

Nymeris Art
03.2025 - 03.2025

No Degree -

Cashmere High School
Isla Cobb