Summary
Overview
Work History
Education
Skills
Websites
Work Preference
Certification
Work Availability
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Saurav Sikarwar

Saurav Sikarwar

Student
32 Eden Crescent, Auckland CBD,AUK

Summary

Hello there! I'm Saurav Sikarwar, a game programmer driven by an insatiable passion for crafting captivating digital worlds. From the age of 7, gaming became my world, and today, programming has seamlessly intertwined with my childhood dreams.

In the last 8 years, I've focused on game development using Unity3D and mastering C++ OpenGL graphics programming. I've worked on various projects to develop game mechanics, dynamic levels, character customization system, network programming using plugins, and AR/VR/MR. In my recent experience at Sony, I also got a chance to learn graphics programming, and some techniques to utilize GPU optimally. I have also been developing my custom game engine named TS_ENGINE using OpenGL, and C++.

I'm eagerly anticipating the next chapter of my career at the Media Design School, Auckland, where I aim to deepen my understanding of game programming and collaborate with creative minds in our field. Alongside this, I'm actively seeking part-time opportunities and am eager to apply my skills and continue evolving within the industry.

Overview

8
8
years of professional experience
4
4
years of post-secondary education

Work History

Technical Specialist

Sony
02.2022 - 08.2023
  • Mentored team members on advanced technical concepts, promoting collaboration and open idea exchange.
  • Developed and optimized Unreal Engine plugins to boost native renderer performance and efficiency.
  • Led SDK development for the Spatial Reality Display, building a solid application architecture and detailed documentation.
  • Kept up with the latest in graphics programming to stay at the cutting edge of industry trends.

Graphics Programmer

Sony(Contract)
02.2021 - 02.2022
  • Contributed to native and managed plugin development for Unity3D, optimizing with compute shaders for better performance.
  • Mentored junior team members, helping them quickly master essential math and graphics skills.
  • Provided timely solutions to graphics challenges while suggesting improved optimization strategies.
  • Collaborated with other Sony teams to resolve Unity3D issues and enhance performance.

Game Programmer

Hypernova Interactive
03.2020 - 01.2021
  • Developed key features for Mayanagri (an open-world game) by implementing specific Unity requirements.
  • Worked closely with the design team to ensure smooth collaboration.
  • Contributed expertise to the development of multiple hyper-casual games.

Tech Lead

KPIT Technologies Limited
Bengaluru, Karnataka
08.2019 - 02.2020
  • Worked with clients to gather requirements and design modifications.
  • Developed realistic 3D road simulations using OpenSceneGraph (OSG) for car crash testing.
  • Analyzed bugs and recommended workflow improvements to optimize the application.

Software Engineer

Zinios Information Technologies
Bengaluru, Karnataka
12.2017 - 12.2019
  • Reviewed requirements from managers and sales to ensure project alignment.
  • Implemented version control tools to streamline collaborative development.
  • Contributed to various XR applications for Microsoft and Studio 216.
  • Led the development of rapid AR/VR prototypes for in-house projects.

Software Engineer

Provab Technosoft
Bengaluru, Karnataka
04.2017 - 12.2017
  • Interpreted technical requirements from the Tech Lead to ensure project alignment.
  • Enhanced application designs to meet project goals.
  • Developed a Unity3D app for creating 2D floor plans and generating corresponding 3D models.
  • Created a Bubble Shooter game using Unity3D.

Game Developer

Triodoxic Digital Studio
Mumbai, Maharashtra
05.2015 - 11.2015
  • Interpreted Game Design Documents (GDD) and client specs to align project goals.
  • Collaborated with cross-functional teams to strategize and execute project plans.
  • Ported an iOS game to Unity3D, enabling cross-platform releases for Android, iOS, and PC.
  • Developed a 3D simulator for a client, used as an employee training tool.

Education

Bachelor of Software Engineering - Game Programming

Media Design School
10 Madden Street, Wynyard Quarter, Central Aucklan
02.2024 - Current

Bachelor of Science - Game Programming

Academy Of Animation And Gaming
Gurgaon
07.2011 - 07.2014

Skills

  • Customer Service: Experienced in engaging with people and creating positive experiences through clear communication and empathy
  • Teamwork: Worked collaboratively with teams on various projects, developing excellent interpersonal skills
  • Problem Solving: Comfortable thinking on my feet and handling multiple tasks efficiently
  • Adaptability: Fast learner, eager to take on new challenges and grow within a fast-paced environment

Work Preference

Work Type

Part Time

Certification

edX Verified Certificate for Computer Graphics

Work Availability

monday
tuesday
wednesday
thursday
friday
saturday
sunday
morning
afternoon
evening
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Saurav SikarwarStudent