
Hello, my name is Vian Grobler, I’m a 25-year-old student at Media Design School, where I pursue a Bachelor's in 3D Modeling and Visual Effects. I decided to gain industry experience before specializing in a specific field so I've completed my undergraduate diploma in Digital Media, Design and Arts alongside certificates in PLC Software Engineering. This diverse training has provided me with practical insights into the creative industry's various facets, from Adobe Creative Suite to Maya, Nuke, Blender and more, My experience spans multiple fields, including 3D modeling, VFX compositing, image and video editing, audio and music production as well as CG texturing. I have previously worked in construction and retail and during that time learned the value of hard work as well as honing my teamwork and time management skills. Furthermore my roles at Hallensteins Distribution Centre and JB-HIFI developed my ability to coordinate teams and manage tasks with precision. I’ve also volunteered with Reaching a Generation in Africa, which taught me the importance of collaboration and dedication.
I have accumulated a range of positive recommendation letters and references, that i believe accurately reflect my integrity, skill and diligence towards completing my tasks and goals to a high standard. It would be a great opportunity for me to be part of your team.
Yours sincerely Vian Grobler.
3D modeling in Blender and Maya
Visual effects compositing in Nuke and After Effects
Graphic design in Adobe Illustrator, Photoshop, Affinity Designer and Canva.
2D animation in Blender, Moho Pro 14, Toon Boom Harmony Premium, and Procreate Dreams
Audio-video editing and music creation in Studio One 6, Audacity, Melodyne, Vochelia Dubler 2, Adobe Premiere Pro, Final Cut Pro, and DaVinci Resolve Studio
Color grading in Nuke and DaVinci Resolve Studio
3D sculpting in Character Creator 4, facegen artist pro Nomad Sculpt, ZBrush, and Blender
Texturing and lookdev in Substance Painter and Photoshop mixed with photography and 360 cam, light, and texture Gaussian splats
3D animation in Blender, Maya, iClone 8, and Unreal Engine With useful add-ons and a custom motion tracking pipeline
Retopology in Blender or Maya Rigging in Blender
Motion design in After Effects, Moho Pro 14, Adobe Premiere Pro, Photoshop, and Illustrator
Rotoscoping in Nuke and After Effects with planned future integration of Silhouette and efficiency optimizations with additional applications.
Personal experimentation with projection mapping, code scripting, object recognition, custom applications, motion tracking, user interface app overlays, and audio-responsive particle effects, with custom projects utilizing open-source innovations like YOLO and DeepSort models, and familiarizing myself with software such as TouchDesigner, Python, MadMapper, etc.
I worked in an environment with friendly, hard working and passionate people. My job was initially to replenish stock until I learned from my co-workers and managed to move on towards a promotion from my initial job description after which I was responsible for the oversight and orchestration of the entire main Auckland distribution centre facilities digital stock input, a major responsibility that directly affects the accuracy and allocation and profit margins of the Hallenstein's brand and shipments of their Auckland wide store network, assuring accurate acquisition of clothing quantities. It was necessary for me to communicate and understand the state of tasks between the shipment team and the pick and pack team, relaying situational context to the general manager and ensuring cohesion between the digital and physical quantity for accuracy, through the management of computer input data and resolving and inputting missing stock on the distribution centre computers after digitally spotting quantity mismatches and errors as well as physically relocating the stock under the supervision of the general manager. It gave me a lot of experience to take care of such a significant responsibility. I have received a positive recommendation letter for my work ethic and devotion from the distribution centre manager.
Adobe Illustrator
Adobe Photoshop
Adobe Substance Painter
Autodesk Maya
Nuke
Studio One 6
Audacity
Blender
Character Creator 4
I Clone 8
Da Vinci Resolve Studio
Affinity Designer
Nomad Sculpt
Z Brush
Melodyne
Adobe Premier Pro
Moho Pro 14
Game Maker Studio 2
Canva
Unreal engine